Showing posts with label industry. Show all posts
Showing posts with label industry. Show all posts

Friday, 8 March 2019

genres/types of video games

RPG -  Role play game e.g. sims

SPORTS - e.g. NBA, Fifa

STRATEGY - fortnite, Tetris

ACTION/AVENTURE - Zelda

CONSTRUCTION/STRATEGY/BUILDING - Minecraft

FPS - First person shooter e.g counterstrike

SIMULATION -

HORROR - e.g. 5 nights at Freddies

PUZZLE SOLVING - e.g. portal

CHILDREN'S - e.g. Minecraft

key words

Platforms -different formats games are available in, such as IOS,PS4, Xbox, Linux

Cross media platforms - games avaialbe on more than one platform

Conglomerate - large media companies that own smaller media companies; i.e. sony

Developer - people or comapines that come up with that concept for the game

Digital distributor - making the game avaialble to audiences e.g. steam

Engine - a system designed for the creation and development of the video game e.g. 'unreal'

PEGI - Pan European Games Information - age rating system for regualtinig video games

Designer - people or companies who bring the concept of the game to life

RPG - Role Playing Games

MMORPG - massively multiplayer onlone role playing games

FPS - first person shooter

Event release - hyped date used heavily in makreting of new games

Triple A games - fifa, COD - an information classification used for video games with the highest development budgets and levels of promotions.

Open World - players free to roam in a virtual game world

DLC - downloadable content

Sandbox - style of a game that allows the user to change the world around them whenever they want

5 areas of research

Diff formats 4 Minecraft:

  • Minecraft: java edition - playable on Windows, Mac and Linux (operating system for Mac)
  • Minecraft for Windows 10 (bedrock edition), playable on windows 10, oculus rift and windows mixed reality at a cost of £20
  • Minecraft for mobile devices (pocket edition) for £5
  • Minecraft for x box 1 £15
  • Minecraft for ps4 costs a total of £15

Crossplay: 

In video games, crossplay is a term used to describe the ability of a video game across different platform such as: computer/PC, XBOX, PlayStation, Nintendo, and mobile phone. 

Minecraft overall as a brand: 

Because its available on many platforms increases target audience and sales which ca nee reinvested into the game increasing the overall gameplay. Helps benefit producers of the game alongside the audience as the game they love every day is getting technically stronger and more enjoyable due to a larger fanbase. 

What is the realm? 

Minecraft realm is an official subscription based server hosting services that allow players to create and manage their own private Minecraft servers. realms are not meant for large public servers, but for groups of friends or a family.

Minecraft - skins

Skins is a feature which they implement into the game to allow for your visual character to have a different appearance. minecraft use a microtransaction system to allow players to purchase skins to add to their character.

Mash-up packs cost £3.99 and include texture pack, a skin pack, and a themed world.

What is twitch? - June 6th, 2011

Twitch is a streaming website that is primarily  based around gaming, but it is broadening its horizons with the IRL section, content creators stream anything that can entertain them and the fans, content creators can make money off of this by the fans donating twitch is also linked to Amazon giving people a twitch prime status to whoever has amazon prime.

why does it appeal to the audience?

because live streaming is very easy to use and is easy for lots of people to access compared to other platforms that have a more complex live stream.

Minecraft has its own twitch channel. They get fans who have been given log in passwords to stream videos for the audience

Thursday, 7 March 2019

minecraft essay

C02 – Section A: Video Games & Minecraft
Lesson 1 – Homework

     Explain what it is, give an outline of the game’s history and explain why it has been a commercial and critical success 



Minecraft is a sandbox computer game (one with an open structure where the player is free to play without specific objectives) created and designed by Swedish programmer Marcus "Notch" Persson in 2009 and fully developed and published by Mojang on May 17th. Players in sandbox games are free to explore an environment, to choose which tasks they do, and often they have the ability to express themselves creatively within the game. In Minecraft, players build structures out of textured cubes in a 3D world. The key activities are mining (gathering resources) and crafting (making things with these resources) include exploration and combat - the game is only limited by their imagination. 



Minecraft has several different modes of play, and the two most popular are known as creative mode and survival mode. In survival mode the players start with nothing and have to explore, create and build in order to survive and progress in the game: they must collect and create all your tools, weapons, Armour etc.  

Creation mode however is completely different, as players have access to all the items in the game (it is unlimited). They are able to roam the map and create their own games and build and wear whatever they want when they want - its completely under the players control. The player also gains the ability to fly and mobs are passive towards them, which would be appealing to people who want to build and produce. A key to Minecraft's success and popularity is this ability to create and customize, which is really only limited by the players imagination. Minecraft also doesn't need to advertise a lot because the creations that players make in the game are used to advertise.


Minecraft’s initial reception wasn’t commercially viable, seen more as a niche product for players with expert knowledge of computers and programming. The game wasn’t really publicly advertised and mostly got around through word of mouth and small magazines. However by January 2011, the beta-version of the game had passed over one million purchases in just only a month, and by April 2011 Persson estimated that US $33 million of revenue had been made. In November 2011, prior to the game’s official release, Minecraft had over 16 million registered users and 4 million purchases. Because it was released across multiple platforms (Xbox, Playstation, Nintendo Switch, IOS, Android, Windows and PC) interactivity was increased and many people enjoyed the fact that they could interact with friends despite not having the same devices. Therefore, Minecraft has been a huge commercial success with over 121 million copies of the game sold (as of February 2017). An estimated 55 million people play every month and Minecraft is the 2nd best selling game of all time (behind Tetris.) Spin-off games have also been published including Minecraft: Story Mode, created by Telltale Games and Minecraft: Education Edition, created by Microsoft to be used in education facilities globally.

Minecraft has influenced popular culture through social media.  Minecraft video channels on Youtube and Twitch have huge followings - It allowed players to create walk-throughs and videos showing them playing Minecraft which created a community of people who share the love of Minecraft. A search for Minecraft on YouTube brings up 10 million different results. On top of this the game has received millions of dollars in merchandise revenue from T-Shirts to toys, and spawned its own convention, Minecon, which began in 2011. The convention has taken place in Las Vegas, Disneyland Paris, California, London and Orlando. In 2017, Minecon will take place via live-stream rather than a convention floor. A study at the University Pennsylvania found that 1/3 of people found out about Minecraft via social media. Most videos that are created or broadcasted on social media are mainly of players creations which helps to advertise the game. Videos also involve various mini games being played, explorations and survival modes. Social networks, such as Twitch, also promoted Minecraft, which continued the development of fan made media across social media platforms and dedicated fan sites and blogs, allowing Minecraft’s influence to widely spread.











Saturday, 9 February 2019

Research - bbc radio 1 breakfast

Programs fulfilling psb remit:

What range of programs are offered?

. football news
. ted talk interviews
. hourly news
. comedy 
. Rugby news
. podcasts

What audiences are targeted?
All BBC radio stations are produced to target different variety of audiences. Radio 1 is purposefully targeted towards age 15-29 year old.
Radio 4 however is targeted for more of an older audience ages 51 and above.

Which of the 3 principles are most valid in each program? 
(To educate, inform and entertain)

1-Entertain
2-Entertain, Educate
3-Entertain, Educate
4-Entertain
5-Inform
6-Entertain


BBC Radio 1 is a British radio station operated by the British Broadcasting Corporation, which also broadcasts internationally, specialising in modern popular music and current chart hits throughout the day. Radio 1 provides alternative genres after 7 pm, including electronica, dance, hip hop, rock and indie. The choice of music and presenting style is entirely that of programme hosts, however those who present in the daytime have to rotate a number of songs a specific number of times (8, 13 or 15) per week. It was launched in 1967 to meet the demand for music generated by pirate radio stations, when the average age of the UK population was 27. The BBC claim that they target the 15–29 age group, and the average age of its UK audience since 2009 is 30. BBC Radio 1 started 24-hour broadcasting on 1 May 1991

Who was the first ever breakfast show presenter on radio 1?

The first breakfast show presenter was Tony Blackburn, who spoke the first words on Radio 1 and remained in the slot for nearly six years. (30th Sept 1967 - 1st Jan 1973)

List some other DJ's who have presented the show:

  • Noel Edmonds 
  • Dave Lee Travis
  • Mike Read 
  • Mike Smith 
  • Simon Mayo 
  • Mark Goodler 
  • Steve Wright
  • Chris Evans 
  • Zoe Ball
  • Sara Cox 
  • Nick Grimshaw 
Biographical information on Nick Grimshaw:

- Nicholas Peter Andrew Grimshaw, 14th August, 1984, Oldham, England.
- Grimshaw joined BBC Radio 1 in September 2007, presenting the BBC's youth strand Switch with friend and fellow DJ Annie Mac. He hosted the show for 9 months solo while Mac hosted a weekend lunchtime slot.
- From October 2008 to May 2009, Grimshaw hosted Radio 1's Weekend Breakfast Show. Grimshaw then went on to present the 10 pm – midnight slot on BBC Radio 1 on 1 June 2009, following the departure of Colin Murray. 
- Nick Grimshaw replaced Moyles as host of the breakfast show on 24 September 2012.
- Features include Call or Delete – a game carried on from his previous show on Radio 1, where celebrity guests choose to either prank call a contact on their phone or delete their number altogether. Other segments include The Nixtape – which sees Grimshaw select 30 minutes of party-oriented music before a DJ comes in to mix listener requests to close the week, Happy Monday, a half-hour of uplifting songs on Monday mornings, Showquizness, an irreverent daily quiz based around pop culture, Happy Hardcore FM, which sees listeners phone into the show to scream over happy hardcore beats, and the daily Waking Up Song, which features celebrities encouraging listeners to get out of bed to the sound of Pharoahe Monch. 
- Grimshaw's incarnation of the breakfast show has received strong critical reviews through his tenure but has polarised public opinion, which is reflected in the show's often fluctuating listening figures – in February 2015, the show had 5.9 million listeners, with a small increase in listenership of 100,000. On 26 October 2017, it was reported that the show recorded 4.93 million weekly listeners between July and September – down from 5.5 million last quarter, a record low. 
- It was announced on 31 May 2018 during the Radio 1 Breakfast Show that former Breakfast Show host Nick Grimshaw would be switching shows with James in September 2018 effectively ending the Greg James Show.

What are the current listening figures for the Radio 1 bear fast show?


- current: 5.44 million weekly listeners, a new lowest figure for the Radio 1 breakfast host.
- highest: 5.97 million (his predecessor Chris Moyles peaked at 7.9 million in 2010)

Who is the controller of BBC Radio 1?

Ben Cooper is a British journalist, radio producer and media executive. He has been the Controller of Radio 1, 1Xtra and BBC Asian Network since 28 October 2011.

How is Radio 1 funded?


By the public - they make 1 pound and 20 pence for every listener/viewer 

How does Radio 1 try and be distinctive?


- podcasts 
- studio webcams and social media - enables a close relationship and connection with the audiences 
- media convergence - blogs 
- PSB: public benefits, they have to cater for all ages, genders, races, religion, class etc 
- involve a mix education, information and entertainment 
- doesn't rely on advertisers 
- educational shows, documentaries, special news, obscure sports, political debates
- Because the BBC’s funding is independent, that gives us creative freedom. That means a BBC that must be more prepared than ever to take risks. More open than ever to partnerships and collaborations; open to working with the best ideas and talent wherever they come from. In other words, the licence fee gives us the freedom and the obligation to be distinctive and original.
  • Creative and editorial ambition—the licence fee gives the BBC freedom to take creative risks and deliver services that are high quality, challenging, innovative and engaging
  • High editorial standards—meeting the public’s high expectations of fairness, accuracy and impartiality
  • Range and depth—providing a wide range of genres and the best content in each genre, in order to serve all licence fee payers
  • High level of first-run UK originated content and supporting home-grown ideas and talent.

what is the differences between BBC Radio stations and commercial stations?


Social media/Website: 

How does the BBC Radio 1 website and social media show their aiming target audience of 15-29 year olds?
Football news, comedy podcasts, young and relatable speakers and DJs. BBC radio 1 is mostly aimed for a younger audience.

What appeals to audiences outside the target group?
The up to date or new music appeals to those of all ages as well as famous speakers and regular news.

How can you see radio 1 fulfilling PSB responsibilities? 
The BBC has main values: honesty, independence and impartiality. The audience are the sole focus of the works produced. 




Sunday, 13 January 2019

Film Industry research

Sony
Warner Brothers
20th Century Fox
Paramount
Disney
Universal
Venom
A Star Is Born
Bohemian Rhapsody
A Quiet Place
Ralph Breaks The Internet
Halloween
Spider-Man
Aqua man
Dead pool 2
Bumblebee
Incredibles 2
The Grinch
Peter Rabbit
Fantastic Beasts
Widows
Mission Impossible – Fallout
Mary Poppins Returns
Welcome to Warwen
Hotel Transylvania 3
Ready Player 1
The Predator
Sherlock Gnomes
Christopher Robin
Jurassic World 2
Slender-man
Crazy Rich Asians
The Hate You Give
Overlord
Black Panther
First Man


Rank
Movie
Distributor
Genre
MPAA
2018 Gross
1
$700,059,566
2
$678,815,482
3
$608,581,744
4
$417,719,760
5
R
$324,563,523
6
$269,622,130
7
$260,024,160
8
$235,506,359
9
$220,159,104
10
$216,648,740
11
$213,767,512
12
$213,429,141
13
R
$202,110,097
14
$193,644,966
15
$188,024,361
16
$187,152,693
17
$174,530,416
18
$167,508,127
19
R
$159,342,015
20
$158,034,792

  1.  All of the top 20 grossing films of 2018 are from the big six
  2.  Disney have had the greatest financial success.
  3. The main genre of film that dominates is action.
  4. There are 4 sequels on the list, and the majority are blockbusters in well known franchises.
  5. 4 of the films on the list are blockbusters aimed at a younger audience.
  6. The main genre which seems to be missing is comedies. A lot of these films do have comedy aspects, but none of them are solely comedy films.
  7. The target audience for most of the films is 12 or older. 




Jean Baudrillard